Combos
Summary
Combo keys are a way to combine multiple keypresses to output a different key. For example, you can hit the Q and W keys on your keyboard to output escape.
Configuration
Combos configured in your .keymap
file, but are separate from the keymap
node found there, since they are processed before the normal keymap. They are specified like this:
/ {
combos {
compatible = "zmk,combos";
combo_esc {
timeout-ms = <50>;
key-positions = <0 1>;
bindings = <&kp ESC>;
};
};
};
- The name of the combo doesn't really matter, but convention is to start the node name with
combo_
. - The
compatible
property should always be"zmk,combos"
for combos. - All the keys in
key-positions
must be pressed withintimeout-ms
milliseconds to trigger the combo. key-positions
is an array of key positions. See the info section below about how to figure out the positions on your board.layers = <0 1...>
will allow limiting a combo to specific layers. This is an optional parameter, when omitted it defaults to global scope.bindings
is the behavior that is activated when the behavior is pressed.- (advanced) you can specify
slow-release
if you want the combo binding to be released when all key-positions are released. The default is to release the combo as soon as any of the keys in the combo is released.
Key positions are numbered like the keys in your keymap, starting at 0. So, if the first key in your keymap is Q
, this key is in position 0
. The next key (possibly W
) will have position 1, etcetera.
Advanced usage
- Partially overlapping combos like
0 1
and0 2
are supported. - Fully overlapping combos like
0 1
and0 1 2
are supported. - You are not limited to
&kp
bindings. You can use all ZMK behaviors there, like&mo
,&bt
,&mt
,<
etc.
Invoking a source-specific behavior such as one of the reset behaviors using a combo will always trigger it on the central side of the keyboard, regardless of the side that the keys corresponding to key-positions
are on.
See combo configuration for advanced configuration options.