IDE Integration
Visual Studio Code
Visual Studio Code needs to know some things about the project such as include paths and compiler paths before features such as code completion, go to definition, and graying out disabled code blocks will work. Fortunately, CMake can generate that configuration for us automatically.
Create a Compilation Database
To configure west
to tell CMake to generate a compilation database, open a
terminal to the ZMK repository and run the following command:
west config build.cmake-args -- -DCMAKE_EXPORT_COMPILE_COMMANDS=ON
Every build will now update the database. You will need to build once to create the database before code completion will work. We'll tell Visual Studio Code where to find the database in the next step.
If you have set any other CMake arguments such as the path to your zmk-config, the above command will overwrite them. You should instead provide the flag to export compile commands and all other arguments surrounded by quotes. For example:
west config build.cmake-args -- "-DCMAKE_EXPORT_COMPILE_COMMANDS=ON -DZMK_CONFIG=/path/to/zmk-config/config"
Create a C/C++ Configuration
Install the C/C++ extension, then run F1 > C/C++: Edit Configurations (UI). It should automatically create a new configuration for you, but if the text box under Configuration name is empty, click Add Configuration, enter a name, and click OK.
Change these options:
Option | Value |
---|---|
Compiler path | Path to your toolchain's GCC binary (see below) |
IntelliSense mode | gcc-arm |
Advanced Settings > Compiler commands | ${workspaceFolder}/app/build/compile_commands.json |
Compiler Path
- Debian/Ubuntu
- Windows
- macOS
- Raspberry OS
- Fedora
- VS Code & Docker
Open VS Code's integrated terminal and run the following commands. It will print your compiler path.
source zephyr/zephyr-env.sh
echo ${ZEPHYR_SDK_INSTALL_DIR}/arm-zephyr-eabi/bin/arm-zephyr-eabi-gcc
You will need to update this path any time you switch to a new version of the Zephyr SDK.
Your compiler path is
${env:GNUARMEMB_TOOLCHAIN_PATH}/bin/arm-none-eabi-gcc.exe
This assumes GNUARMEMB_TOOLCHAIN_PATH
is set in your system or user environment variables.
If not, you will need to list the full path instead of using the ${env}
placeholder.
Open VS Code's integrated terminal and run the following command. It will print your compiler path.
echo ${GNUARMEMB_TOOLCHAIN_PATH}/bin/arm-none-eabi-gcc
Your compiler path is
/usr/bin/arm-none-eabi-gcc
Open VS Code's integrated terminal and run the following commands. It will print your compiler path.
source zephyr/zephyr-env.sh
echo ${ZEPHYR_SDK_INSTALL_DIR}/arm-zephyr-eabi/bin/arm-zephyr-eabi-gcc
You will need to update this path any time you switch to a new version of the Zephyr SDK.
Your compiler path is
${env:ZEPHYR_SDK_INSTALL_DIR}/arm-zephyr-eabi/bin/arm-zephyr-eabi-gcc
Compiler Commands Path
When building with all default options, the path to the compilation database file
is ${workspaceFolder}/app/build/compile_commands.json
as shown in the table above,
however some arguments to west build
can change this path.
The -d
or --build-dir
option lets you change the build directory to something
other than build
. Replace build
in the above path with what you set this to.
For example, if you build with -d build/my_shield
, the path is
${workspaceFolder}/app/build/my_shield/compile_commands.json
. If you use this
to keep builds for multiple keyboards separate, you may want to create a separate
C/C++ configuration for each one in VS Code.
You can also build from the root folder of the project instead of the app
folder by adding -S app
to your CMake arguments. In this case, simply remove
app
from the path to compile_commands.json
, for example,
${workspaceFolder}/build/compile_commands.json
.